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Openscenegraph 3.0: Beginner’s Guide

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This beginner’s guide is for software developers new to OpenSceneGraph (OSG) who are considering using it in their applications. You need basic knowledge of C++, especially for the standard template library (STL) constructs, which OSG uses extensively, and familiarity with OpenGL, the standard cross-platform low-level 3D graphics API. Some familiarity with design patterns as implemented in C++ is also useful, but not essential. There is some geometry and linear algebra in the book and familiarity with these will be useful too. The book is designed to be placed by the computer as a guide and mentor. It divides the core functionalities of OpenSceneGraph 3D graphics engine into aspects covered in separate chapters, which can be treated as independent units, each covering one important field of OSG programming, along with several examples illustrating concrete usages and solutions. The sequence of chapters is organized from the easy to the more difficult, to help you get to grips with OSG.

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Written with a fast-paced but friendly and engaging approach, this Packt Beginner’s Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We’ll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don’t need to be a maths whiz to use this book.

Book Author:

Rui Wang, Xuelei Qian

Language:

Latvian

Pages:

669

Publisher:

Packt Publishing

Publication Date:

2010

ISBN-13:

9781849512824

Format:

iPhones/iPads/Mac (Apple Books), Androids/PCs (Google Play), Kobo, Nook, Kindle

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