***HTML5 Games*** shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles – games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: * Dealing with backwards compatibility * Generating level data * Making iOS and Android web apps * Taking your game offline * Using Web Workers * Persistent Game Data * Drawing with Canvas * Capturing player input * Creating 3D graphics with WebGL * Textures and lighting * Sound with HTML5 Audio And more…
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