Sculpting the Blender Way

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**Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution** #### Key Features * Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution * Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly * Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more #### Book Description Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender’s user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you’ll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life. #### What you will learn * Configure your graphics tablet for use in 3D sculpting * Set up Blender’s user interface for sculpting * Understand the core Blender sculpting workflows * Familiarize yourself with Blender’s basic sculpting brushes * Customize brushes for more advanced workflows * Explore high-resolution details with brush alphas and Multiresolution * Try out the all-new Cloth brush * Render your finished artwork for and make it portfolio-ready #### Who this book is for This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book. #### Table of Contents 1. Exploring Blender’s User Interface for Sculpting 2. Overview of Blender’s Sculpting Workflows 3. Sculpting a Simple Character Head with Basic Brushes 4. How to Make a Base Mesh for a 3D Sculpture 5. Learning the Power of Subdivision and the Multiresolution Workflow 6. Using Advanced Features and Customizing the Sculpting Brushes 7. Making Eyeballs 8. Making Accessories and Clothing 9. Creating Teeth, Eyebrows, and Hair 10. Rendering Sculptures for your Portfolio

Book Author

Xury Greer

ISBN

9781801073875

Language

English

Publisher

Packt Publishing

Publication Date

01-27-2022

Format

eBook

Pages

659

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